![]() Hopefully it will fix some random issues people are experiencing remade snapping - only selected vertices will snap (in past - whole mesh would be snapped to high-poly obj).Simplified UI (there is no longer separate panel in object properties).more snapping options (based on shrink wrap modifier). ![]() You can still change it per object in: 'Object Viewport' panel to: Disabled or Local (different snap target for each object) Saves few clicks: when you enable global snapping, all objects will use now global target.
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